Complete explanation of the latest Mobile Legends (ML) 1.5.38 Patch December 15, 2020
This is a complete explanation of the latest 1.5.38 update patch, 15 December 2020 Mobile Legends (ML)!
The latest Mobile Legends (ML) update patch has arrived today, on December 15, 2020 the patch version 1.5.38 Here’s the full summary from SPIN Esports!
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New Map
New map with the theme “Christmas Land“Has been present in this update from 15 to 31 December 2020.
Hero Buff
Alpha
Alpha is the hero with the most buffs in this patch, there is a high chance that it will be able to enter the offlane meta hero.
- The slow effect of the passive beta by 90% lasts for 0.2 seconds.
- Cooldown skill 1: 7-4 seconds finished 4 seconds
- Slow skill 1: 70% finished 40%
- Base damage skill 2 160-460 so 250-400
- HP regen from skill 2: 150-300 so 125-200 + 30% from Physical Attack
- Cooldown: 6 seconds finished 6-4 seconds.
- Ultimate cooldown: 24-20 so 20-12 seconds.
- Duration of stun effect from 1.3 seconds 1 second.
Harley
This hero is quite rarely picked, maybe after this update we will see hyper Harley more often.
- Passive now reduces magic defense up to 15 stacks are hit for just 3 seconds
- Reduces skill cooldown by 1
Belerick
Belerick has been buffed for 3 consecutive patches, but still hasn’t caught the eye of public or pro players. It will be interesting to see if Belerick will be able to enter the meta of the tanks or not.
- Base HP: 2,919 so 2,769.
- Passive increase in HP gained from item becomes 40%.
- Reflection damage from max HP is adjusted from 100-170 + 2% to 100-170 + 2%
Clint
After the revamp, the clint damage is getting crazy. With this buff, it is possible that Clint hyper will be seen more often in ranking.
- Base damage from skill 1 increased from 200-400 so 250-450
- Mana decreased from 80-105 so 60-85.
- Cooldown skill 2 reduced to so 10-8 seconds.
- Cooldown reduction when attacking an opponent is reduced from 50% so 40%
Bruno
- The additional attack speed ratio becomes 80%.
Estes
- Movement speed will be increased to 15% when connected with teammates.
Rafaela
- Movement speed from skill 2 will be increased to 1.5 seconds.
Hero Nerf
Barats
- Base HP finished 2,559.
- HP growth finished 229.
- The stack from the big guy will gradually decrease that was previously reset directly with decreased defense gain from each stack.
- Ultimate cooldown will be reduced to 50-40 seconds.
- The skill usage time will be increased to 60%.
Lunox
- Skill 1 from base damage, magic power and bonus damage will be on nerf is big enough.
- The ultimate cooldown will also be reduced to 25-15 seconds.
Jawhead
- Shield from skill 2 finished 350-800 while the total bonus physical attack becomes 140%.
Alice
- The base damage ultimate is reduced to 120-160, HP regen so 60-80 and where so 50-90.
Ling
- Skill 1 energy it will be reduced to 35 only.
- Skill 2 energy will be reduced to 40 only.
Hilda
- Currently on the bush Hilda’s shield will reduced to 15% of Max HP.
Lancelot
- Charge will be reduced to 7.5% with unchanged limits.
Harith
- Skill 2 base shield will be reduced to 150-300 while the total bonus magic power will also be reduced to 120%.
Selena
- Base damage from additional basic attack skill 1 during Abyssal mode reduced to 200-350 from 300-400.
- The total bonus magic power has now become 130% when in Abyysal mode.
Pharsa
- Pharsa cooldown will be nerfed to be 36-28 seconds.
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Adjustment Hero
Carmilla and Cecillion
- Cooldown on their special skills from 45 seconds to 20 seconds.
- Damage and Shield from 400 + 40 * Level to 200 + 20 * Level.
- Slow effect from 60% to 30%.
Carmilla
- Skill 2 usage distance of 50%.
- Ultimate is increased by 10% and can auto-aim
Benedetta
- Skill 1 base damage shadow becomes 200-400.
- Base damage from slashes so 100-220.
- Skill 2 will get Sword Intent after he succeeds block damage.
- Passive from basic attack will be reduced to total physical attack * 200%.
- Minion damage becomes 40%.
Battlefield adjustments
- Item icon “Divine Glaive”, “Arcane Boots” and “Rose Gold Meteor” will be adjusted again based on player feedback.
- Outer Turret energy active shield reduces damage received by the heroes of the closest team by 10%.
- Reduces the movement speed of the minion the beginning of the middle lane minion by 6%.
- Spawn buff interval So 90 seconds, buff spawn time is 25 seconds.
- Turtle spawn time reduced now from 180 seconds to 120 seconds and maximum turtle per game can be up to 3-4 times.
- If the turret is destroyed in the first 8 minutes then the next turret defense will increase.
- Increase team gold bonus by 33% when killing the opponent’s hero with a high amount of gold.
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System Adjustments
- Added features season recap when the season ends.
- Add new matchmaking mode at the season start stage depending on the highest rank the player has reached.
- In classic mode matchmaking will be optimized the algorithm.
- Changed the exclusive epic showcase skin tag to “Collector“
This is the complete explanation of the Mobile Legends (ML) update patch. Do you think ML meta will change drastically or not?
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