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[Bacot] Overtime and "Gone Gold" But Postponed Again, Sa Ae Lau CDPR!

Not long ago, perhaps many of you felt disappointed when CD Projekt Red (CDPR) announced that Cyberpunk 2077 was experiencing another crash. delay or postponement of the release date. The reason for this return delay is that CDPR decided to release the game in all designated platforms simultaneously. This decision certainly generated a negative response from fans who had been waiting for a long time, even raising doubts and concerns that the game could not meet expectations when the release was getting worse.

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Maybe you’ve heard aphorisms from Shigeru Miyamoto, game designer from iconic games such as Mario and Zelda, which states that A delayed game is eventually good, but a rushed game is forever bad,” or for those of you who do not understand English; games that are delayed will make for better games, but games that are rushed will always end badly. CDPR certainly takes the route delay to produce a better Cyberpunk 2077, even up to three times the delay.

Shigeru Miyamoto

Many gamers certainly don’t mind too much if a game is delayed as long as the quality can meet expectations. However, the Cyberpunk 2077 case itself is certainly not unusual. It seems that the annoyance of the fans who have been waiting for this long is not only the result of the postponement of the release date, but also because inconsistency CDPR.

As on October 5, for example, where CDPR announced that Cyberpunk 2077 had “Gone Gold“. For those of you who are unfamiliar with the term, gone gold itself departs from the days of developing digital works using a CD-ROM, where the final product or data “master“It was put on a CD, which at that time was mostly gold, before being handed over to the factory for mass production and distribution. On nowadays, term gone gold then attached to the video game industry and became part of the marketing strategy for developers and publishers to bring it back hype the game is approaching its release date.

Through announcements delay the umpteenth time, the CDPR defines gone gold just as “the game is ready, playable and has all the content available,” but that doesn’t mean it’s ready for mass production and distribution. Technically there is nothing wrong, but the use of the term gone gold itself seems to be better known as a game that has been completely developed and ready to be played without any further delay.

This CDPR ‘behavior’ even made Geoff Keighley, the originator of The Game Awards, put out a suggestion to end the use of the word gone gold. What for gone gold did it end up being postponed again?

This is of course exacerbated by CDPR’s activeness in responding to fans’ tweets asking for the certainty of the Cyberpunk 2077 release date. delay, but as we know now, reality says otherwise.

However, one that is quite funny is when CDPR replied to a fan’s tweet on Twitter with a call @PoshPenguino the day before the announcement delay. Penguino wants to take a day off to play Cyberpunk 2077 and asks if the game will release on November 19th. It wasn’t long before CDPR “fully confirmed” that the game would release on that date.

Penguino’s happiness of course only lasted for a moment, because less than 24 hours later he had to be disappointed by the CDPR who previously guaranteed the release of Cyberpunk 2077 directly.

Another CDPR inconsistency is related to the issue crunch or overtime. Those of you who are diligent in following developments in the video game industry are certainly no stranger to the overtime done by developers, usually to catch up on release times. The trend of overtime in the video game industry itself is often seen as something “cruel” because it is considered to torture its employees, regardless of the extra salary they get.

In 2019 CDPR stated that they would not work overtime in the development of Cyberpunk 2077. However, at the end of September 2020, the promise of no overtime was a figment, and CDPR required its employees to add extra working days. Adam Badowski as the head of the studio claimed that overtime was the only way. Some CDPR employees even explained that maybe the game would be delayed again if it didn’t work overtime.

It’s just overtime still being postponed, what if it’s not overtime? These things might make you a little bit wondering how big or how complex the Cyberpunk 2077 game really was until it was delayed so many times. Will the game become something completely different in the video game industry and become the new standard for AAA gaming, or is it just expectations and hype that continues to grow is just all of this?

The disappointment of the fans is certainly supported by other factors, such as the COVID-19 pandemic which is still not over. Many people may feel stressed and worried about this uncertain situation and make video games one of the main means of entertainment of choice to forget for a moment the problems in the world. When Cyberpunk 2077 became one of the most anticipated games of the year but had to be delayed again, of course there was a deep sense of frustration that gamers had to be made to wait even longer.

The postponement of Cyberpunk 2077 will certainly have a worse impact than the previous delays, especially this time around three weeks before its release. Some gamers even decided to do refund because it felt that the CDPR could not keep their promise and began to doubt the existence of the game.

The disappointment of the fans probably wouldn’t have been this bad if CDPR had used TBA (to be announced) or coming soon for the release of Cyberpunk 2077. Determining the response to the release is the same as setting an expectation, and if those expectations are not met, then disappointment is inevitable. Maybe it can be a lesson in itself for CDPR or other developers in the future.

As explained earlier, this delay will (probably) make the game better. CDPR explained that this additional 21 days is expected to improve the quality of the game, such as polishing the performance section and cleaning various things bugs the remaining ones, for example, where this is usually done by many developers via patches Day 0 or Day 1. The CDPR seems to want fans to be able to directly play the game in the best condition without having to download an update that can reach tens of GB on the day of its release.

CDPR’s response through its own Twitter account is also quite positive. Instead of running away or staying silent until the game is released, they still respond well to the disappointment of the fans and still try to be an entertaining entity with various memes. CDPR even apologized directly to Penguino and some of the other fans by sending them something.

The rice has become porridge, there is nothing we can do but wait patiently again. I myself am one of those who are quite annoyed with the CDPR’s decision and vent it through this scribbled article. I still believe that Cyberpunk 2077 will come to be a quality game if you look at CDPR’s track record through the game The Witcher. But it is undeniable that this disappointment left a kind of wound for me, and maybe it will only be healed if Cyberpunk 2077 meets expectations. If not, well, seems to be a scar that won’t go away.

So, what do you think about this? Does it include those who are upset and disappointed? Or just relax because you believe in the CDPR? Share your opinion in the comments column! But remember, don’t be like the behavior of idiots who send death threats to the CDPR.

Cyberpunk 2077 is now planned to be released on 10 December 2020 for PC, PS4, PS5, Xbox One, Xbox Series X|S and Stadia. Hopefully it really doesn’t get delayed until 2077.


Also read other interesting information related to the Cyberpunk 2077 game or other cool articles from Andy Julianto. For further information and other inquiries, you can contact us via [email protected]

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