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Fortnite and Free-to-Play Games Re-master the Game Industry Profit Figures in 2019

Especially from Free to Play mobile games

Lately, the term “Freemium” has become a solution that is often sown in order to answer the challenges that are being felt by the world of the game industry today. The idea also coincidentally also began to change the cultural landscape that gamers usually understand. Where games with single player content and without internet are slowly being pushed aside due to the emphasis on the lure of social concepts with fairly open accessibility in playing.

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As a result, again games that adopt the following elemental attachments are always seen as a much more valuable gem. By taking an example FortniteIn 2019, this game again succeeded in becoming a role model that really spurred the enthusiasm of free-to-play game activists to be able to further develop in attracting, as well as reap a number of coffers of money owned by gamers.

Reported through the results of the annual data report that has been officially published by Super Data, a game like Fortnite has managed to top the standings in generating the largest profit for the entire world of the game industry. This game made by Epic Games also managed to reap a revenue figure of $1.8 billion USD, aka approx 25 trillion Rupiah. Even though it is not the highest profit record in history, until now no one has been able to compete with the amount money owned by the Battle Royale genre game.

Fortnite is still the best-selling game. Only a few can approach Dungeon Fighter Online, and Honor of Kings aka AOV

In addition to Fortnite, Superdata also focuses on revenue growth of 6% from other free-to-play games, especially those on the platform. Mobile. Although without specifically mentioning the names of the games in question, Superdata reported with the key sentence 4 out of every 5 dollars has been contributed by most of the players there.

So that the overall mobile platform has successfully generated a profit of $64.4 billion USD or equivalent 897 trillion Rupiah. Where that number is the highest compared to the total revenue of games on the PC platform which is only at $29.6 billion USD, and the console platform at the level of $15.4 billion USD.

Meanwhile, for premium games, Superdata reports that in 2019 there was a slight decline due to the small number of AAA game releases which were considered capable enough to raise the level of paid games in the eyes of most gamers. With a 5% decrease, this result is in stark contrast to the AAA game storefront in 2018 which was inhabited by games like Red Dead Redemption 2, Marvel’s Spider-Man, Monster Hunter: World, and also God of War.

The mobile platform remains the best for making profits

By looking at this data, there is a very big chance that the growth in the quantity of profits from free-to-play games is likely to swell again in 2020. Likewise, the growth of the mobile platform will also reach many layers of players. However, the question remains, whether the development of this trend must be paid dearly with the decreasing number of games that are usually played conventionally on PC and console platforms (in the sense of paid and without internet)?

Source: Superdata


Also read other interesting information about the world of video games from me, Ido Limando.

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