Ghost of Tsushima Has Sold Over 6 Million Copies
Ghost of Tsushima, a game developed by Sucker Punch Productions recently announced that they have sold over 6 million copies. The achievements of Ghost of Tsushima are indeed quite interesting. The reason is, this game has not been released in a year but has recorded a record.
Curious what the details are like? Let’s read the following article to the end so you don’t miss the information.
Ghost of Tsushima Sold Over 6 Million Copies
![Ghost Of Tsushima Combat](https://gamedaim.com/wp-content/uploads/2021/03/Ghost-of-Tsushima-Combat-800x450.jpg)
According to Deadline, sales of Ghost of Tsushima have surpassed 6.5 million copies worldwide. Interestingly, Ghost of Tsushima became one of the many new IPs on the PlayStation 4 that ended successfully. Of course, the achievements of this game made by Sucker Punch Productions are not trivial.
The success of Ghost of Tsushima is likely to continue for several more years. This can not be separated from the fact that the game has received a film adaptation directed by Chad Stalheski. In addition, Sucker Punch, which incidentally is the developer of Ghost of Tsushima, has also been appointed to be the Tsushima Island tourism ambassador.
This is one of the many achievements obtained by Ghost of Tsushima. In the future, this game has the possibility to win many awards or other things.
Sucker Punch: The Most Difficult Feature in GoT
![Ghost Of Tsushima 5](https://gamedaim.com/wp-content/uploads/2021/03/Ghost-of-Tsushima-5-800x508.jpg)
According to Brian Fleming, Co-Founder of Sucker Punch, the combat feature is the most difficult thing they’ve ever made. Brian’s words are not without reason. How not, Ghost of Tsushima comes with a combat mechanism that really amazes fans’ eyes.
Furthermore, this feature apparently underwent a fairly long development period. This is inseparable from the level of difficulty and the desire of Sucker Punch to present these features even more perfectly.
The easiest answer is, combat. The combat system in this game is the most difficult thing while we are working on Ghost of Tsushima. The programmers, designers, and animators took 6 years to be able to make these features more perfect. This is not a short time.
Say Brian
According to Brian, Ghost of Tsushima did make combat as their main thing. So, it’s no wonder why Sucker Punch focused on that feature and made it even more perfect. Of course, this is also what makes Ghost of Tsushima even more interesting.
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