Three Days Release, The Medium Behind Modal
Many are curious about games about indigo children.
It comes with a unique concept of two worlds with stories of indigo children, humans with more abilities, or whatever they are called, The Medium become one of the psychological horror games that will scare players “from within”.
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Even though the game, which was only released on PC and Xbox Series X, was not so optimal and got quite a lot of problems on PC. However, this problem does not stop that there are still many people who are curious about the otherworldly life represented by characters with the ability to see the astral world in real-time in real-time. The Medium.
This is evidenced by its sales skyrocketing sharply three days since The Medium released on January 28 yesterday. According to a report on the Polish financial website, money.pl, the game made by Bloober Team has already paid off thanks to its sales that are selling like hotcakes.
Money.pl continued that the total sales The Medium in three days has been able to cover the costs of developing and marketing the game for years. Bloober Team now has one sacred task, namely optimizing the game on the PC version.
The Medium is a psychological horror that uses a dual reality system. A system capable of displaying two worlds on one screen. This makes the PC specifications needed very heavy because the game is like running two heavy games at once.
Unfortunately the system presents a significant problem for PC gamers. Especially those who have above-average PCs which make them have to lower the visual display to medium at 1080p standard resolution because they can’t touch 60fps.
It is not clear when the Bloober Team will fix the problem, but with the financial condition being stable and including “profit”, it is time for them to fix it.
The Medium now it can be enjoyed via PC and Xbox Series X/S.
Read more about The Medium, or other Japanese and non-mainstream video game articles from Ayyadana Akbar.
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