Skip to content Skip to sidebar Skip to footer

Consumer for Digital Fairness (CDF): New Enemy for Microtransactions and Loot Boxes?

Is this advocacy group ready to combat the practice of microtransactions in video games?

2017 was a year full of sorrow and disappointment for the majority of gamers. Most of the games with high expectations released last year were not quite successful in giving affection to gamers. Both in terms of story, gameplay, port, to the thing that became the main focus of the wrath of gamers, namely the presence of Microtransactions.

We are now officially on the platform Tiktok! Follow our Tiktok account at @gamebrott.com to find various information and our other interesting video content.

The presence of microtransactions in a number of games in 2017 seems to be the main scourge of the disappointment of gamers. Starting from the microtransactions that were first introduced in the game full price single player, Middle Earth: Shadow of War. Until the most severe peak was the implementation of gacha loot boxes in Star Wars: Battlefront II. For those who haven’t had time to know, Microtransaction is a service to buy virtual objects in games that usually you have to spend with real money if you want to buy these objects. The object in question can be in the form of exclusive items, boosters, skins, and others that can make it easier for you to play.

After the practice of microtransactions in the Star Wars Battlefront yesterday, it has become a ticking time bomb among the gamer community. Where there have been many calls for a boycott or even giving a public shaming to the publisher of the game. At this time, now a social movement has emerged that wants to eradicate and at the same time prevent the emergence of these “robbery” practices in the future.

This Social Movement initiator has never experienced the working atmosphere in the video game industry?

Christopher Hansford, an employee who works at a company owned by the US government along with two of his colleagues, namely Thomas Seifert, and Martin Statdner founded an advocacy group movement called Consumer For Digital Fairness or commonly shortened to CDF. Although the founders of the CDF movement have no experience in the video game industry, they are united by a common hobby and desire to uphold justice in the digital marketplace.

Reported through its official website, CDF is publicly present and has the following missions:

  • Forming an official CDF organization to effectively eradicate gambling elements in video games
  • Educate and provide education to government elements about anti-consumer practices in the video game industry in order to raise awareness of the emergence of alternative practices that are more respectful of the position of consumers.
  • Campaigning for stories and testimonies of struggles from victims who have experienced gambling addiction in video games with the aim of preventing the same victims in the future
  • Create the necessary political policy framework to provide protection in ensuring digital justice for everyone and break all addictive and savage gambling systems in video games

Although it was only founded in 2017, this movement only started actively campaigning in early 2018. Currently, the CDF group is raising funds and has just set up a Patreon account along with Twitter to campaign their actions on social media. The funds that will be raised will later be used as funds for the construction of official buildings, managerial organizations, to facilities for direct interaction with government elements.

Well, I hope, bro, with the presence of CDF, microtransaction games, loot boxes, and the like in 2018 this can be reduced. So there is no need for weird soap operas in the gamer community.

Post a Comment for "Consumer for Digital Fairness (CDF): New Enemy for Microtransactions and Loot Boxes?"