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Here's the Story Behind How Overwatch Was Made

Jeff Kaplan and Arnold Tsang show off their initial concept before becoming Overwatch.

Overwatch became one of Blizzard’s most successful games and won many awards in 2016. Popular Overwatch was used as a comparison by fans of games with the same concept. Call it the most crowded case where Paladins Champions of the Realm what is known as plagiarism Overwatch or vice versa, even games made by Valve, Team Fortress 2 also do not escape the comparison of the two even though it is not as crazy Paladins. The question is, is the fan theory true?

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This is McCree’s initial concept which was previously the concept of StarCraft game artwork before finally becoming Overwatch.

Via panel Overwatch Archive at Blizzcon 2017, Jeff Kaplan as Director Overwatch and Arnold Tsang as Art Director Overwatch said that they started pouring out ideas about Overwatch in May 2013 after their MMORPG game, Titan canceled. Initially they wanted to make a new game based on the franchise StarCraft, and McCree’s artwork above is their initial artwork when they wanted to make a game StarCraft The new concept is also the initial concept of McCree’s hero which you can now play on Overwatch.

MMO class concept with a space theme. Several heroes appeared in Overwatch, some were replaced, such as Long Shot who became Widowmaker, etc
This is the beginning of the hero selection menu before they change it.

They also plan to make an MMO with a space theme with a world filled with various aliens in it. In their second idea, they tried to make an MMO with more than 50 classes. From the idea earlier, they finally made several existing class concepts, starting from Jumper (now Tracer in Overwatch), Reaper, Longshot (Widowmaker), Mechanic (Torbjorn), to Assassin, namely Genji in the form of a woman who eventually turned into Hanzo and Genji in Overwatch.

This is a hero concept that developed from the initial concept of the space-themed MMO class above.

Some of these heroes are increasing and changing over time. You can see above, these pictures are the concept of the hero that started the birth Overwatch. Some of the heroes above don’t appear in the game even though they seem to have cool and gahar abilities, concepts, and designs.

Map concept, some of which appear in the game.

Not only heroes, the concept of locations or maps is also not present or may not be present in the game. For example, Kyoto might eventually be the concept of the birth of the Hanamura or Numbani maps which eventually also appeared in the game. While other locations such as The Bayou or the Galapagos may not or may not yet be here Overwatch.

The Jetpack Hero concept that didn’t make it to the game.
Jetpack Cat had become Blizzard’s favorite hero, but it didn’t enter the Overwatch concept itself

Several animal hero concepts with jetpacks that ended up being Winston were also shown. Blizzard said they tried several animals ranging from crocodiles to dragons to their favorite, “Jetpack Cat”. But Jeff said that the Jetpack Cat was not drafted Overwatch at all.


https://youtu.be/5V0gg_3ENso

https://youtu.be/GYnWwYiC1Ok


After the concept of heroes, they also show how the gameplay begins Overwatch which looks like a mobile game. What was the initial shape of the first map Overwatch namely Temple of Anubis, Reaper’s ultimate that looks ridiculous, to Hanzo’s ultimate which was originally just a ball with two eyes in front of him.

These animations, gameplay, and rough textures were then improved upon by Blizzard until the end of 2014, where they introduced Overwatch for the first time and added new heroes until it was finally released in 2016. What do you think? Still consider this game “plagiarizing” other games?

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