Tried Monster Hunter Rise Demo – Interesting Evolution MHW
It first appeared since the Nintendo Direct event in September 2020. The Monster Hunter World series has finally found a successor figure that looks commensurate with Monster Hunter Rise. By relying on a setting that is more about the theme of ancient Japanese culture, this game really looks interesting and has successfully captured a lot of attention.
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Incidentally, through the existence of the demo version that Capcom recently released, we ourselves had the opportunity to try out the Monster Hunter Rise demo series which turned out to be quite surprising even though it was only released on the Switch console.
For those of you who don’t know, Monster Hunter itself is certainly an action game that literally contains your actions in hunting monsters. Not only done alone, but can also be played in multiplayer co-op with a maximum of 4 people. Especially when players are facing monsters that are felt to be stronger and savage. Where it becomes the main essence of why this game always sounds popular to talk about.
When compared to Monster Hunter World, the graphics shown by Monster Hunter Rise are indeed somewhat inferior. However, this game is still able to look stunning even when played on the Switch handheld or dock thanks to the power of the RE Engine. Meanwhile, in terms of performance, things that might be criticized more refer to the least direction of decreasing frame rate performance when playing in multiplayer (is this a natural thing, right?).
Continuing to the gameplay, Monster Hunter Rise as a whole has a basic template similar to Monster Hunter World. However, the rise series presents certain playing gimmicks that you will never encounter in the MHW series. One of them is the presence of a canine companion named Palamute who can be climbed with manual control and brought with the Palico. Then there is also a new play mechanic that Capcom talks about the most, namely the Wirebug system.
Referred to as a technique that is always used by hunter-hunters in Kamura Village (the main hub location in Monster Hunter Rise), Wirebug itself is a new gameplay mechanic that you should be familiar with in this game. Its use also includes 2 things, namely to explore and fight.
In exploring, you can take advantage of wirebugs to be able to jump and then swing, to avoid enemy attacks that feel impossible to avoid on land. Even so, you can’t spam it over and over again. Because by default, its use is limited to 2 times (can be 3 if you get extra wirebugs when traveling on the map) and has a cooldown system for only a few seconds.
But behind that, you can also use the wirebug function for more aggressive things to subdue the monsters. Its application can be said to try to harmonize with each other from the types of weapons that players use.
In a sense, each weapon is unique and has its own wirebug attack function. There are types that can be counter/parry (Long Sword), attack mobile in the air, and those that use 2 wirebugs at once.
It doesn’t stop there, the more often you injure monsters using Wirebug, this game wants to give you an incentive that is no less interesting, which is about how you can ride monsters.
Unlike in the Monster Hunter World series, in the Rise series the hunters can not only ride, but also control the monster with the aim of being able to attack other monsters (banging it against a wall is also an option).
The form of control itself is quite interesting. Players can directly move the monster, but not freely/cheatily. There is a time limit for controlling the motion maneuvers and 2 attack options (light/heavy attack) that players need to adapt with the right timing. After that, players can also issue the ultimate attack from the monster if it manages to fill the attack bars that must be successfully launched.
From there, the Monster Hunter Rise series does offer a quite different feel from Monster Hunter World. As if to be an interesting evolution, players who are used to being spoiled by MHW are guaranteed to still need to adjust to this series.
However, players who are new to Monster Hunter can also use Rise as their starting point. Considering that the template presented is actually not much different from the World series, which incidentally is more aimed at casual.
Since we only played the demo version, we didn’t have much else to explore. Considering the content that can be played only amounts to 2, namely hunting Great Izuchi for the easiest mission and Mizutsune which can be much more exciting and challenging. As for the remaining 2, it’s just a tutorial mission that’s worth exploring before playing.
The demo version of Monster Hunter Rise itself is available until February 1, 2021, with the full release set for March 26, 2021 for the Switch console.
If you don’t have a Switch console, for the time being, you can only hope that leaked information from the Ransomware group regarding the release of Monster Hunter Rise, which is only temporarily exclusive on the Switch, can come true.
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Also read other information about Monster Hunter Rise, along with interesting news about the world of video games from me, Ido Limando. For further information and other inquiries, you can contact us via [email protected]
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