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Finally Moonton gave Severe Nerf to the Flameshot Mobile Legends spell!

One of the newest spells that is quite popular today in Mobile Legends is Flameshot. The slow effect given is accompanied by high damage, especially in the early game, making this spell an Execute for hero mages. Unfortunately, because of the spell’s OP, heroes like tankers who prioritize physical and magical defense often use this spell to pick up their enemies. Because it was too OP, Moonton finally gave a nerf to the spell.

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Unmitigated, the nerf given was very severe. Where Moonton in the future patch update, will reduce the damage given from the spell to more than 50% of the damage given on the original server. The slow effect given is also reduced by half, from initially 2 seconds, to 0.5 seconds in future updates.

This nerf was deliberately given by Moonton, because the developer saw that players generally use this spell to perform combos using the knockback effect. Now, with this reduction in effect, players are required to choose whether they want to use the spell to slow, or knockback the enemy.

This reduction will certainly have an impact on the current META who often uses Flameshot to kill their friends. However, what do you think about the nerf given by Moonton? Will this have an impact on META Mobile Legends now?

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