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Kingdom Come: Deliverance Review - RPG for Patient Gamers

RPG is a complex and flexible game genre. There are many things that game designers can do with the RPG concept, but there are several elements that form the foundation of this genre: leveling, equipment, and building characters according to the player’s wishes. In most RPGs, the leveling system occurs every time the player reaches the required XP target. Each time you level up, the character’s attributes can be increased and players get the option to choose a new active skill or passive buff. But in the Bethesda RPG – especially in The Elder Scrolls, the leveling system is divided into various branches. Players will level up according to what actions they often do. If the player often uses a sword, the ability to swing his sword will continue to rise, if he likes to kill enemies secretly, the level of stealth will go up. I always feel that this is the most interesting and natural leveling system for RPG games because the attributes that go up are according to how you play. Unfortunately this system is not widely used, 7 years after the last The Elder Scrolls series was released, Kingdom Come: Deliverance became one of the games that finally used this RPG formula.

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Kingdom Come: Deliverence is an interesting game to explain. Broadly speaking, the game looks like a “non-fantasy version” of The Elder Scrolls IV: Oblivion, even some elements such as the UI, game world and leveling system look inspired by the game. However, all aspects of the gameplay injected by Warhorse Studios are very complex and complicated for this one game, and it is understandable that many gamers will give up after playing a few hours. But if the player really wants to master all the gameplay mechanics offered, the player feels like participating level up with the main characters they play. What is the meaning of my explanation, and how good is this game for RPG fans? This review will explain it in detail.


Story adapted from the original history of the kingdom of Bohemia

Everything started off peacefully and cheerfully in Skallitz

Kingdom Come: Deliverance is set in the early 15th century, in the kingdom of Bohemia in what is now the Czech Republic. You play as Henry, a country boy living in Skallitz. Yes… An ordinary country boy, not a prince, a war commander or someone sent by an angel that became a cliché in RPG games. You’re just a child of a swordsmith who can’t do anything from fighting, swimming, and even reading. The game starts with Henry helping his father finish the sword for Sir Radzig Kobyla – the king of Skallitz. Everything went smoothly, but of course the game wouldn’t happen if there weren’t any conflicts. Right after the sword for Sir Radzig was finished, Skallitz was attacked without warning by the Cumans. Henry could only watch his parents being killed by the Hungarian troops and fled to Talmberg to warn them of this massive attack.

The Cumans led by Markvart von Auliz (right)

After the massacre of the Cumans finished, Henry returned to the village of Skallitz to bury the bodies of his parents and his girlfriend – Bianca. But bad luck happened to Henry again after he was attacked by bandits. Luckily he was rescued again by soldiers from Talmberg, but his father’s sword was stolen by the bandit’s boss. Henry is taken by Theressa – one of the Skallitz survivors who survived the massacre to Rattay and nursed him back to health. Now Henry has two missions after the tragedy that befell him: Reclaim his father’s sword from the bandit’s hands, and kill Markvart von Auliz – the leader of the Cuman army and the man who killed his parents.

The story aspect of Kingdom Come: Deliverance is one of the best aspects of this game. The story in the game may not be unique at all and many have done so in various other media, but with pacing With a fitting setting and a well-executed storyline, Kingdom Come: Deliverance succeeds in making players curious about what happens next. Each character involved in the story has an interesting trait to explore, even though it has clichéd characteristics. The game’s opening may seem too long (prologue sessions take 3 hours or more depending on the player), but after this slow opening, the new conflicts that Henry faces start to become exciting and the character development of Henry and other characters begins to be introduced more deeply.


Play as you please, solve problems in your own way

Every problem can be solved in many ways, one of them is through dialogue

Although the story is based on the original history of the Czech Republic, Warhorse Studios doesn’t want to limit the player’s freedom to complete the game. Each quest in the game usually has several solutions to complete. Not everything has to end with sword and blood, sometimes talking peacefully is the best answer in every problem because combat in this game is really difficult, we will discuss about combat in detail later.

Let’s take the easiest example, namely the game prologue. After you wake up, the first quest you are ordered to do is to collect a debt from someone named Kenesh, but he can’t pay now when you need the money to buy coal to finish your father’s sword. Are you going to beat Kenesh to begging for forgiveness for not wanting to pay his debts, or maybe you go into the house and steal his things to sell, or do you prefer to be a good person and go back to your father for the money? These are just three of the dozens of ways you can complete this quest. The next quest will mostly have a pattern like this, making players feel they have the freedom to solve the problems they face.

Even if the quest doesn’t offer a branching solution like this, you’ll still be made to have things done on your own and not because the game tells you exactly what to do. All this because Kingdom Come: Deliverance doesn’t fully exploit the functionality map marker. Not infrequently the game only tells the last location of the person you want to look for and the rest you have to find yourself where the specific location is. This encourages players to explore the world that the game has to offer and not just follow map marker. It’s understandable that many players will feel bored and irritated by a system like this, but there’s nothing wrong with an occasional adventure looking for an answer to a problem rather than having to constantly follow what the developer tells you to do.

My only hope from this system is the existence of custom markers like stickers in The Legend of Zelda: Breath of the Wild. Not infrequently I find something interesting on the way to the quest destination such as enemy headquarters or a place full of free loot, unfortunately the game doesn’t mark all of these interesting locations on the map, forcing me to deviate to that place first because I don’t want to forget interesting locations it later.

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