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EA Patents App to Use Player Data to Train AI

EA’s game AI will use player data.

Artificial Intelligence or AI or artificial intelligence is a pseudo-entity that we generally find in video games. Generally, developers make it a steep challenge that players must pass. But some are made to help players.

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Unfortunately, not all AI has sophisticated technology. Most developers still struggle to balance them out to make the game challenging, but not too difficult to complete.

Several developers have tested AI development with Machine Learning which allows them to learn on their own from some of the tasks given.

Electronic Arts has been doing this experiment for years. In 2018, they even created a division called SEED or Search for Extraordinary Experiences Division which developed AI to learn to play. Battlefield 1 to actually be able to play it.

The experiment seemed to be paying off until they finally dared to patent an application to train AI. They describe the app as “an exercise for machine learning AI to control virtual entities” with data fetched from real players.

This application will see the gameplay of each player and record it in a data on how the player reacts to the situation in the video game. He then made the data a “rule” for training AI.

Several games have used similar technology, one of which is AI antagonist Hello Neighbor who would study the failures of the players when they wanted to enter the house. The AI ​​will then set traps in certain places.

Of course, with the patented application made by EA, many games can benefit from its existence and in the end have an AI that is truly balanced according to the abilities of the players. Let’s just wait!


Read more about Electronic Arts, or other Japanese and non-mainstream video game articles from Ayyadana Akbar.

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